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Tales of the Jedi: Knights of Selani Sector


Rules: Sith Arts

Sith Sorcery

Note that all Sith Powers result in a DSP for those who have not fallen to the Dark Side. Once fallen, no further DSP are gained from default use of these powers. Many of these are similar to Jedi Arts, but are done through the use of the Dark Side of the Force.

"The Dark Lords specialized in the most abhorrent manipulations on the Force, with absolutely no regard to their side effects. Unfortunately, they were sometimes teachers..."
-- Alec Mest-Krym

There are several disciplines of Sith sorcery classified in the Jedi Archives on Ossus. Areas of study that focus on particular types of Force effects, they were not formal schools but instead based on informal divisions of similar effects of Force manipulation.

General: Sith powers defying categorization, or belonging to all disciplines equally. Many are the basis of other effects, those more complex that require an understanding and proficiency in lesser powers.
Body: Manipulations of the Force that range from simple healing rites to complicated rituals leading to the creation of Sithspawn (monstrosities bred and twisted from naturally evolved creatures). Sometimes labeled necromancy by some cultures. Body often interacts and supercedes (or is superceded by) the Mechanical discipline. In the Sith Empire, adherents of the two disciplines were often bitter rivals.
Energy: Force effects that summon energy from the surroundings and direct it at a target. Very overt and obvious effects that create extremely large tremors in the Force. The opposite of the Mind discipline in practice, and in the Sith Empire often diametrically opposed to each other, to the point of fanaticism.
Illusion: Force manipulations that deliberately deceive the senses of targets, altering the perceptions rather than actuality (as is common with other disciplines, particularly Energy, Body, and Protection). Often a discipline that leads to the more advanced Mind discipline and with an unusually close and symbiotic relationship by adherents in the Sith Empire.
Mind: Effects that manipulate the thoughts, minds, and mental workings of sentient and sometimes even nonsentient beings. In the Sith Empire, adherents of the Mind discipline were often closely associated with those of the Illusion discipline and utterly in opposition to those of the Energy discipline.
Mechanical: In the Sith Empire, rival to the Body discipline, which focused on rites fusing technological and biological components and functions. The Mechanical discipline was small during the Sith Empire and not widespread.
Protection: Force effects that defend the Sith from the effects of other Force powers, both physical and mental. Popular during times of internal dissent in the Sith Empire as well as during the Great Hyperspace War, but rarely popular (coincidentally or no) otherwise.

Control

Art RPG Name Discipline UP Difficulty
Qey'tek Mask Force Presence Mind Y D + SEN [Uncertain]
Schlachtun Rage General Y Difficult ; [+10 / time spent ]
Wüten Anger Mind   TTU: 1 round; Dark-side E, Light-side M [+1D to all rolls for 1D rounds]

Alter

Art RPG Name Discipline UP Difficulty
Lärm Force static General Y VD + mod by proximity

Control & Sense

Art RPG Name Discipline UP Difficulty
Bekämpf Lightsaber Combat General Y C: Moderate; S: Moderate

Control & Alter

Art RPG Name Discipline UP Difficulty
Blitz'schlag Sith Lightning Energy   : D, mod by proximity to line of sight; A: PER/Control
Knochenbruk Break bones Body   C: M, mod by proximity to line of sight; A: PER/Control
Toten'beschwörun Necromancy Body   H + special
Verbrauk Feed on Dark Side Body Y C: Moderate/Easy maintain; A: Moderate

Sense, and Alter

Art RPG Name Discipline UP Difficulty
Atrox Induce Terror Mind   S: D + relationship, A: D + proximity

Control, Sense, and Alter

Art RPG Name Discipline UP Difficulty
Dachte'bostur Force Storm General Y C: H; S: H; A: H, mod by proximity + 5/100m^1, +5/1D capital scale
Dopplegänger Doppleganger Illusion Y VD; [Opposed v PER/SENSE]
Mechu-deru   Mechanical   C: D, S: VD + proximity, A: VD


Sith Techniques

Coming soon