\ The Kor-Xin Holocron

Tales of the Jedi: Knights of Selani Sector


Stats: Equipment

Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Sed eget neque vitae mi mattis fermentum. In elit. Nulla at nisl. Praesent tempor molestie erat. Nulla facilisis, mauris ut fringilla tincidunt, augue enim euismod dolor, eget condimentum lacus tortor sit amet urna. Cras ut leo id sapien volutpat rhoncus. Nullam blandit semper lacus. Duis cursus ante ac mauris. Donec lobortis blandit sem. Fusce ac nibh. Sed mattis massa ac mauris. Phasellus et eros. Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Quisque dignissim feugiat leo. In lobortis dignissim tortor. Nam orci.

Equipment in the TotJ Galaxy

Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Sed eget neque vitae mi mattis fermentum. In elit. Nulla at nisl. Praesent tempor molestie erat. Nulla facilisis, mauris ut fringilla tincidunt, augue enim euismod dolor, eget condimentum lacus tortor sit amet urna. Cras ut leo id sapien volutpat rhoncus. Nullam blandit semper lacus. Duis cursus ante ac mauris. Donec lobortis blandit sem. Fusce ac nibh. Sed mattis massa ac mauris. Phasellus et eros. Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Quisque dignissim feugiat leo. In lobortis dignissim tortor. Nam orci.

Weapons Companies:

Alderaan Royal Armores (AWA): armor, plasma weapons, laser weapons
Core Worlds Arms (CWA): armor, blast-rifles
Drolan Plasteel (DPS) - armor, weapons (subcontractor)
Greff-Timms Industrial (GTI) - pulse-wave weapons, communications
ProTech Corporation (PTC) - armor, pulse-wave weapons (SSW contractor)
SulluStar Weapons (SSC) - pulse-wave blasters (Protech subcontractor)
Zim Systems (ZSS) - Explosives, Rocket packs

General Gear

Equipment Availability Cost Note
Breath Mask 1 150 Humans: 5hrs, Alien: 2hrs
Code Slicer 3 2000 +1D Security to bypass locks
Datapad 1 100 +1D KNO for recollection
Compressed Food Pack (CFP) 2 10-50 1 human meal (no liquids)
Fibra-rope 1 10/25m 750kg capacity
Glow-rod 1 20(50) 25m(100m) range
Gyro-Grappler 1 150 +1D Climbing
Infra-Goggles 2 300 2D darkness penalty reduction.
Bright light: Difficult Willpower or blindness for 1D rounds.
Med-Aid 1 250 +1D First-Aid. I use/Med-Aid
PTP-Link 1 150 25km range
PTPE-Link 2,R 1000 Encrypted 20km range
Moderate Communications to use
Unencrypted 50km range
Rebreather 2 500(25/hr) Humans: 1 hour +1hr/kg (1+9 max)
Recording Rod 1 45 6hr capacity
Rocket Pack 2 750 80kg Capacity. 40m vertical,120m horizontal/charge. 10 charges
Wide-scan binocs 1 100 +1D Search at 20m+ from viewer


Weapons

Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Sed eget neque vitae mi mattis fermentum. In elit. Nulla at nisl. Praesent tempor molestie erat. Nulla facilisis, mauris ut fringilla tincidunt, augue enim euismod dolor, eget condimentum lacus tortor sit amet urna. Cras ut leo id sapien volutpat rhoncus. Nullam blandit semper lacus. Duis cursus ante ac mauris. Donec lobortis blandit sem. Fusce ac nibh. Sed mattis massa ac mauris. Phasellus et eros. Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Quisque dignissim feugiat leo. In lobortis dignissim tortor. Nam orci.

Explosives

Equipment Availability Cost (Cr) Thrown Range Blast Radius Damage
Concussion Grenade 2,X 300 3-7/20/40 0-3/5/7/10 5Dp/4Dp/3Dp/2Dp
Energy Grenade 2,X 500 3-7/20/40 0-2/4/6/8 5De/4De/3De/2De
Stun Grenades 2,R 400 3-7/25/50 0-3/5/8/12 6Ds/5Ds/4Ds/3Ds
Fragmentation Grenade 2,X 750 3-7/20/40 0-2/4/6/8 6Dp/5Dp/4Dp/3Dp
Fusion Implosion Detonator (FID) 4,X 3000 3-4/7/12 0-2/8/12/16 9De/7De/5De/3De

Melee Weapons

Equipment Availability Cost (Cr) Difficulty Damage
Axe 1 100 Easy STR+2D (5D Max)
Bayonet 1 75 Easy STR+1D+1 (5D Max)
Knife 1 35 Very Easy STR+1D (4D Max)
Spear 1 60 Easy STR+1D+1 (5D Max)
Sword 1 200 Easy STR+2D (6D Max)
Club 1 20 VeryEasy STR+1D (5D Max)


Direct Fire

Aimed/Snap shots: Point Blank (VE/M), Short (E/D), Moderate (M/VD), Long (D/H), Extreme (VD/x)
Aiming is one action. If only one shot in one round, can be aimed as free action.
Laser sight allows every shot in Point-blank and Short range to be aimed.
Scopes add 1/2 to all ranges and adds an aimed Extreme range (2 x Long)
Smart-Links combine the capabilities of scopes and laser sights


Model Type Scale Skill Ammo Cost(Weapon/Pack) Availability Fire-Rate Range Damage Game Notes
Core World Arms BR2-Z Blast-Rifle Character Blast-Rifle:BR2 50 1500 3,F,X 1 3-15/50/300 5De Long range DN +5
Core World Arms BC1-Y Blast-Carbine Character Blast-Rifle:Carbine 25 1500/50 2,X,F 3 3-9/30/60 4D+2e  
Alderaan Royal Armories' LPP-XXIb Light Laser Pistol Character Laser Weapons: Light Pistol 50 600/75 2,R 3 3-20/60/150 3De  
Alderaan Royal Armories' HPP-XV Heavy Laser Pistol Character Laser Weapons: Heavy Pistol 25 1000/75 2,R,F 2 3-10/30/70 4De  
Alderaan Royal Armories' ALR-XIX Laser Rifle Character Laser Weapons: Rifle 20 2000/75 2,R 3 3-30/100/200 4D+1e  
Alderaan Royal Armories' RFL-Ia Rapid-Fire-Laser Character Laser Weapons: RFL 40 1500/100 3,X,F 5 3-10/25/50 4De No Reflex-Action Penalty
Alderaan Royal Armories' RFL-XIa Advanced RFL Character Laser Weapons: RFL 50 2500/100 4,X,F 5 3-12/30/60 4D+1e No Reflex-Action Penalty